Thanks for playtesting my Solitaire/Cooperative Variant of the War of
the Ring board game. Here are the latest files. My plan is to update
these about once a week or so until we get a version that warrants posting on www.boardgamegeek.com
The files are all PDFs, so you'll need Adobe's Reader, which most computers
come with and is also available for free at www.adobe.com
FILES:
The latest Rules - Version 1.2 now available!! I think we're
getting close to the final version!
Quick Reference Sheet files: QRS and QRS2. These have now
been updated to Version 1.2
NOTES:
Changes made in version 1.2 include
Minions and Nazgul retreat from lost field battles into the
stronghold instead of being eliminated
Mouth of Sauron enters play at Barad-Dur
Mouth of Sauron movement completely changed
Witch-king movement modified
Changes made in version 1.1 include
conditions for aggressive/passive armies
new rules for playing army dice
FP military victory conditions changed
new rules for moving nazgul/minions (including as part of progression
lines)
only three units recruited in response to Ent cards
rules for retreating updated
clarification: DHCs played in order set aside
Changes made in version 1.0 include
a new system for determining when the Shadow armies attack
updated progression lines
new rules for character dice and muster/army dice
Shadow use for elven rings
more dynamic hunt allocation and response to not moving the FSP
Designated Hunt Cards (DHCs)
More agressive army movement
Totally revamped rules for individual event cards
Rules for playing battle cards
Here's what I'd like feedback on:
Which rules are improvements and which were better before?
Is the level of difficulty right?
What parts need clarification?
When emailing me, please let me know:
what type of victory you were going for (military/ring)
how long it took to play
how close the game was
which side won (and why)
As usual, I appreciate any comments and suggestions. Let me know if you
have specific requests and I'll see what I can do. Thanks again for
helping!